Integrated Addons

 Integrated Addons

I’m sure that by this point you’ve noticed how the DLCs practically yell at you. How they intrude into your game, shove their way into your quest log, and generally make a nuisance of themselves without trying to fit in. I certainly have, which is why I’ve made this mod to adjust how they and their content are presented to the player in order to better integrate them into the game world.

FEATURES

  • Quests no longer auto-start and fill your quest log.
  • Removes DLC and addon quests from your log if you have not yet completed any of their objectives.
  • Reduces the broadcast ranges for quest-starting radio stations to match those from the base game.
  • Adds dozens of new random encounters to help integrate the new content and lead players into the new quests.
  • Locks the Enclave paints behind completing either of the new Enclave-themed quests.
  • Replaces “Pyromaniac” with an entirely new quest that better reflects how the original quest described the Pyro. An example run of the quest is available on the videos tab.
  • For the fully detailed list of changes, please read this article.
  • Flagged as a light plugin (esl-flagged esp) for minimal impact on load order.

Download it now at Nexusmods.com: https://www.nexusmods.com/fallout4/mods/92016