We Can Live In – Vault 111
You just finished the intro sequence and woke up in an abandoned vault. Everyone is dead, and the world outside is a dangerous wasteland. What’s stopping you from just turning back around and living in that vault? After all, the elevator still works fine, and you opened the door. You could even clean up, maybe fix some of the broken lights, and make it a place for other people to live. Oh, right. That’s because Bethesda said no. Luckily for you, I decided this was the best way for me to celebrate posting 111 mods for Fallout 4.
FEATURES
- A fully functional settlement inside Vault 111.
- The settlement can be claimed as soon as you exit the vault. Just turn back around and go inside.
- Vault 111 is not eligible for Minutemen radiant quests or settlement attacks.
- No brahmin will spawn here.
- Set up as a full settlement, which means you can send settlers here from other settlements as well as sending provisioners.
- Highly detailed scrapping options allow you to clean up and empty the vault.
- A repairable generator supplies power to nearly every room.
- Built-in recruitment beacon. All it needs is a bit of power.
- After repairing the generator, you can vent most mist effects from the vault.
- After repairing the generator, you can drain the flooded portion of the entryway
- Corpses and skeletons are cleaned up automatically when you return.
- Once you claim the settlement, you can fast travel directly to and from the vault interior.
- Rebuilt precombines to ensure Vault 111 remains functional.
- Flagged as a light plugin (esl-flagged esp) for minimal impact on load order.





Download it now at Nexusmods.com: https://www.nexusmods.com/fallout4/mods/106357